Saturday, April 14, 2007

SPHERES MUX
Spheres can be found at spheresmux.net, port 7777
http://spheresmux.net

Spheres Mux theme
http://spheresmux.net/theme.shtml

Spheres Mux Images
http://spheresmux.net/images.shtml

Spheres is a curious blend of science fiction and fantasy, a place of unicorns, dragons and technology beyond all imagination. Maintained by an entity known to its denizens simply as 'The Core Computer' Spheres consists of a tiling of a million sphere bubbles, each containing it's own sentient civilization, each with its own environment, culture, and physical laws. In one land superconductors are traded as commodities, in others a mechanical pocketwatch simply will not function. Mighty magics may be cast in one land, and fizzle in another. Each race must struggle with neighbours foreign to them in every fundamental way, culturally, technologically, physically. Newcomers to the spheres, often called 'New Ones' by residents are 'integrated' by the computer, their essence transformed to become one with the species of the land they are now doomed to call home for the remainder of their lives. The story of how each new one arrived is different, but all have one thing in common - they encountered a Core portal, and in passing it, there was no going back.

Thursday, April 12, 2007

PURPLE DRAGON MUD
pdragon.org --- 5555
http://www.pdragon.org/

We have tried to bring MUD playing back closer to its roots of fantasy. You will find no blasters or plasma guns on this MUD. You will however find lots of Elves, Goblins, and of course Dragons. Perhaps you would like to be one of the few good dragons that didn't follow their evil leader in his quest for world domination, or what about a powerful mage who can ===ERADICATE=== his foes with multiple Acid Blasts. Maybe you think you have the stuff it takes to become a Hero and take on the Purple Dragon himself, but beware that he doesn't rip off your head and breath fire down your neck.

We have tried our best to make this the kind of mud that encourages just hanging out and helping others. Newbies are very welcome. There is nothing better than turning on a newbie to mudding.

THE LEGENDS OF KARINTH -
karinth.com -- 2345
http://www.karinth.com/


Good afternoon... and welcome to Legends of Karinth.. an online multiplayer world where roleplaying is encouraged and combat is rewarding, of wilderness and civilization, of brave kingdoms, hidden social structures and enclaves of rogue mercenaries, of land barons and knights, secretive clans and damsels in distress.

Your entrance to the realm of Karinth marks the starting point for a new adventure. What will you be during your journey toward becoming a Legend? What paths will you take, what choices will you make?

SCI FI ADVENTURE RPG
http://www.mudmagic.com/boards/promote/11/2085/2085
toastsoft.net --- 1234


With terraforming becoming a popular event, much of the galaxy is occupied in the year 2395. The humans have divided themselves into three alliances, mostly based on strict political ideals. Even after a long-lasting bloody war against the aggresive alien species designated WEH-83D, renamed Praelor, the people are still divided. Space travel through wormholes is as common as air travel was in the 20th century, and it's rare for a person not to own a ship and bounce from planet to planet at their leisure, for there is much to do in Miriani. From shopping for clothes to hauling asteroids for cash to space combat missions for experience, few find themselves with nothing to do. Gaining the experience of small combat is essential for young pilots, because there is always talk of the Praelor returning to claim Miriani space as their own. Vicious creatures that will let nothing stand in their way, the Praelor have little regard for lives that are not their own. Will you be a pilot brave enough to get scratched up, sacrifice a ship and some sanity?

Miriani is a MOO currently in open-beta. And as the game is still in beta, changes are occuring every day. A list of some of the features that Miriani currently has:

- Customizable color
- Asteroid Hauling
- Mining
- Combat Missions
- Couriering
- Salvaging Debris
- Fishing
- Atmospheric Salvaging
- Artifacting

Some features that are in the works:

- Trading system
- Relic Hunting
- Ground Assault Missions
- Archaeology
- Computer Repair
- AND MUCH MORE!

There are three alliances to choose from when starting out on the game: The Hale Collective, Alliance of Interstellar Expansionists, and the Commonwealth of Free Spirits (of which I am a member).

There are numerous ship classes, ranging from the one-person cargo haulers to the ten-person battle cruisers. And there is something for everyone, whether you enjoy fighting, or exploring, or just socializing.

Our average players range from 10 to 30 at all times of the day, although on rare occassions late at night we drop down to five or six.

SOUTHERN CROSS III

sc.scworld.net --- 1234
http://www.scworlds.net

Furry meets Final Fantasy theme.

Set about 1000 years after the events Final Fantasy 7, a great Empire has arisen from the ashes of what was once, long ago, Shinra.

World powers struggle for control of the world, and caught within it all are the everyday people and heroes that populate the world. Detailed roleplay system and code, a dynamic, fully-fleshed economy, tinyplots with cause and effect, and a vibrant, well-themed world.

Additionally, much of the MUCK now uses its own Wiki site! Visit it at:
http://www.scworlds.net/Wiki/index.php/Main_Page

[From the folks who brought you Southern Cross MUCK, and Southern Cross: Awakening, Southern Cross: Heart of the Empire, Southern Cross: Blood and Iron]

DUNE III MUSH

dune3.mushpark.com --- 3333

http://www.dune3.net/

Kaitain -- Imperial seat and home of the Padishah Emperor -- it all starts here. The whole Universe, the billions of planets that speckle the night sky and fill the void between the stars, focus their attentions here. From afar, the city looks peaceful, draped in the dark shrouds of another day drawing to a close. All is but a deception, a simple layer of paint that covers the canvas of reality.

And the canvas? It is a matting of intricately woven fibers. Each strand is another dream, another hope, another vision of some human that exists down on that planet. Their lives, just like the paths of the fiber, weave into one another, redirecting and complicating matters, changing the very nature of the thread until... until it all becomes one. A canvas for an artist to paint upon. And who knows but the painter what lies behind the next stroke? What mysteries the world has yet in store for us?

Dune III is a MUSH set in the universe described in Frank Herbert's Dune Chronicles, roughly 100 years prior to the story opening of Dune. The game is built upon consent-based role-play, where intrigue is common, politics are paramount, and the Faufreluches define order.

Come... step inside and join us on this exploration...

Muck Client - Connection Software for RPG games

http://www.learnbyyourself.com/MuckClient/index.html

Overal user opinion - A -

I find this client to be a breeze to use.

Enjoy RPG with Muck Client

SPIN DIZZY MUCK
muck.spindizzy.org --- 7072
http://www.spindizzy.org/

Map of the Spin Dizzy world
http://www.spindizzy.org/map/

SpinDizzy is a place where users of the muck do what they enjoy, and share what they enjoy with others. Bring your imagination, a sense of humor, and flights of whimsy to share with friends. In a place to experiment, to discuss and explore new ideas and ways of looking at things.
Help build places never imagined, explore where no one has dared set foot, paw, wing, or fin. Enjoy what you want to enjoy, with the support and encouragement of others.
But just what is SpinDizzy? Is it a floating island in space? On the water? In some strange void? Was it settled by strange visitors from other worlds or refugees from a place that no longer exists? Was it created by magic? Built by technologically advanced creatures? Or did it just break off some planet in a cataclysm of meteoric catastrophe? Or is it something entirely different? Is it the folks who live here that make it what it is? Is it the air, the trees, the landscape? The variety of folks and interests and opinions we have? Or all of these things? Or none of them? No one really knows for sure. Perhaps you can be the one to find out